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GeForce GTX 970M vs Geforce GTX 690

Intro

The GeForce GTX 970M comes with clock speeds of 924 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 memory. It features 1280 SPUs as well as 80 Texture Address Units and 48 ROPs.

Compare those specs to the Geforce GTX 690, which has GPU core speed of 915 MHz, and 2048 MB of GDDR5 RAM running at 1502 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 970M 7520 points
Difference: 5591 (74%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Geforce GTX 690 300 Watts
Difference: 225 Watts (300%)

Memory Bandwidth

In theory, the Geforce GTX 690 will be 301% quicker than the GeForce GTX 970M in general, because of its greater bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 288512 (301%)

Texel Rate

The Geforce GTX 690 is a lot (approximately 217%) better at AF than the GeForce GTX 970M. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 160320 (217%)

Pixel Rate

The Geforce GTX 690 will be much (more or less 32%) better at full screen anti-aliasing than the GeForce GTX 970M, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 970M 44352 Mpixels/sec
Difference: 14208 (32%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 970M

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M Geforce GTX 690
Manufacturer nVidia nVidia
Year October 7 2014 April 2012
Code Name GM204 GK104
Memory 3072 MB 2048 MB (x2)
Core Speed 924 MHz 915 MHz (x2)
Memory Speed 4000 MHz 6008 MHz (x2)
Power (Max TDP) 75 watts 300 watts
Bandwidth 96000 MB/sec 384512 MB/sec
Texel Rate 73920 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 1280 1536 (x2)
Texture Mapping Units 80 128 (x2)
Render Output Units 48 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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