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GeForce GTX 660 vs GeForce GTX 970M

Intro

The GeForce GTX 660 makes use of a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this card. It features 960 SPUs along with 80 TAUs and 24 ROPs.

Compare that to the GeForce GTX 970M, which has a GPU core clock speed of 924 MHz, and 3072 MB of GDDR5 RAM set to run at 1000 MHz through a 192-bit bus. It also features 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
GeForce GTX 660 5063 points
Difference: 2457 (49%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 660 140 Watts
Difference: 65 Watts (87%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 660 should theoretically be a lot better than the GeForce GTX 970M overall. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 48192 (50%)

Texel Rate

The GeForce GTX 660 will be a small bit (about 6%) better at texture filtering than the GeForce GTX 970M. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 4480 (6%)

Pixel Rate

The GeForce GTX 970M is quite a bit (approximately 89%) more effective at AA than the GeForce GTX 660, and capable of handling higher resolutions better. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 20832 (89%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 GeForce GTX 970M
Manufacturer nVidia nVidia
Year September 2012 October 7 2014
Code Name GK106 GM204
Memory 2048 MB 3072 MB
Core Speed 980 MHz 924 MHz
Memory Speed 6008 MHz 4000 MHz
Power (Max TDP) 140 watts 75 watts
Bandwidth 144192 MB/sec 96000 MB/sec
Texel Rate 78400 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 960 1280
Texture Mapping Units 80 80
Render Output Units 24 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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