Compare any two graphics cards:
GeForce GTX 970M vs Radeon R7 240
IntroThe GeForce GTX 970M uses a 28 nm design. nVidia has clocked the core speed at 924 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this specific card. It features 1280 SPUs as well as 80 Texture Address Units and 48 ROPs.Compare all of that to the Radeon R7 240, which uses a 28 nm design. AMD has set the core speed at 730 MHz. The DDR3 memory runs at a speed of 900 MHz on this card. It features 320 SPUs as well as 20 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 970M should in theory be quite a bit faster than the Radeon R7 240 in general. (explain)
Texel RateThe GeForce GTX 970M should be a lot (more or less 406%) faster with regards to anisotropic filtering than the Radeon R7 240. (explain)
Pixel RateThe GeForce GTX 970M will be much (about 659%) more effective at full screen anti-aliasing than the Radeon R7 240, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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