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GeForce GTX 970M vs Radeon R7 250X

Intro

The GeForce GTX 970M makes use of a 28 nm design. nVidia has set the core frequency at 924 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this particular model. It features 1280 SPUs along with 80 TAUs and 48 Rasterization Operator Units.

Compare those specs to the Radeon R7 250X, which features a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1125 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
Radeon R7 250X 2860 points
Difference: 4660 (163%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Radeon R7 250X 95 Watts
Difference: 20 Watts (27%)

Memory Bandwidth

The GeForce GTX 970M, in theory, should be a lot faster than the Radeon R7 250X in general. (explain)

GeForce GTX 970M 96000 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 24000 (33%)

Texel Rate

The GeForce GTX 970M should be quite a bit (more or less 85%) faster with regards to texture filtering than the Radeon R7 250X. (explain)

GeForce GTX 970M 73920 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 33920 (85%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 970M is the winner, by a large margin. (explain)

GeForce GTX 970M 44352 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 28352 (177%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970M

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M Radeon R7 250X
Manufacturer nVidia AMD
Year October 7 2014 February 2014
Code Name GM204 Cape Verde XT
Memory 3072 MB 1024 MB
Core Speed 924 MHz 1000 MHz
Memory Speed 4000 MHz 4500 MHz
Power (Max TDP) 75 watts 95 watts
Bandwidth 96000 MB/sec 72000 MB/sec
Texel Rate 73920 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 1280 640
Texture Mapping Units 80 40
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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