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GeForce GTX 970M vs GeForce GTX 980

Intro

The GeForce GTX 970M uses a 28 nm design. nVidia has clocked the core frequency at 924 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this card. It features 1280 SPUs along with 80 TAUs and 48 ROPs.

Compare those specs to the GeForce GTX 980, which makes use of a 28 nm design. nVidia has set the core speed at 1126 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this specific model. It features 2048 SPUs as well as 128 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 970M 7520 points
Difference: 6032 (80%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 980 165 Watts
Difference: 90 Watts (120%)

Memory Bandwidth

In theory, the GeForce GTX 980 should be much faster than the GeForce GTX 970M overall. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 128000 (133%)

Texel Rate

The GeForce GTX 980 should be a lot (more or less 95%) more effective at texture filtering than the GeForce GTX 970M. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 70208 (95%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 980 is the winner, by far. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 970M 44352 Mpixels/sec
Difference: 27712 (62%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970M

Amazon.com

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GeForce GTX 980

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M GeForce GTX 980
Manufacturer nVidia nVidia
Year October 7 2014 September 2014
Code Name GM204 GM204-400
Memory 3072 MB 4096 MB
Core Speed 924 MHz 1126 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 75 watts 165 watts
Bandwidth 96000 MB/sec 224000 MB/sec
Texel Rate 73920 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 1280 2048
Texture Mapping Units 80 128
Render Output Units 48 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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