Compare any two graphics cards:
VS

GeForce GTX 260 vs Radeon HD 5830

Intro

The GeForce GTX 260 has a clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also uses a 448-bit bus, and uses a 65 nm design. It features 192 SPUs, 64 Texture Address Units, and 28 Raster Operation Units.

Compare all that to the Radeon HD 5830, which comes with a GPU core clock speed of 800 MHz, and 1024 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also features 1120(224x5) Stream Processors, 56 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5830 175 Watts
GeForce GTX 260 182 Watts
Difference: 7 Watts (4%)

Memory Bandwidth

In theory, the Radeon HD 5830 will be 14% quicker than the GeForce GTX 260 overall, due to its greater data rate. (explain)

Radeon HD 5830 128000 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 16112 (14%)

Texel Rate

The Radeon HD 5830 should be a lot (approximately 22%) better at anisotropic filtering than the GeForce GTX 260. (explain)

Radeon HD 5830 44800 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 7936 (22%)

Pixel Rate

The GeForce GTX 260 will be quite a bit (approximately 26%) faster with regards to full screen anti-aliasing than the Radeon HD 5830, and will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 260 16128 Mpixels/sec
Radeon HD 5830 12800 Mpixels/sec
Difference: 3328 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Radeon HD 5830
Manufacturer nVidia AMD
Year June 16, 2008 February 25, 2010
Code Name G200 Cypress LE
Memory 896 MB 1024 MB
Core Speed 576 MHz 800 MHz
Memory Speed 1998 MHz 4000 MHz
Power (Max TDP) 182 watts 175 watts
Bandwidth 111888 MB/sec 128000 MB/sec
Texel Rate 36864 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 192 1120(224x5)
Texture Mapping Units 64 56
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 1400 million 2154 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 3.2

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield