Compare any two graphics cards:
GeForce GTX 965M vs Radeon HD 4670 1GB
IntroThe GeForce GTX 965M comes with a GPU core speed of 944 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1000 MHz through a 128-bit bus. It also features 1024 SPUs, 64 Texture Address Units, and 32 ROPs.Compare that to the Radeon HD 4670 1GB, which features a GPU core clock speed of 750 MHz, and 1024 MB of GDDR4/GDDR3/DDR3/DDR2 memory running at 1100 MHz through a 128-bit bus. It also is comprised of 320(64x5) SPUs, 32 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 965M should be quite a bit faster than the Radeon HD 4670 1GB overall. (explain)
Texel RateThe GeForce GTX 965M will be a lot (about 152%) more effective at anisotropic filtering than the Radeon HD 4670 1GB. (explain)
Pixel RateThe GeForce GTX 965M will be much (approximately 403%) better at anti-aliasing than the Radeon HD 4670 1GB, and also capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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