Compare any two graphics cards:
GeForce GTS 150 vs GeForce GTX 965M
IntroThe GeForce GTS 150 features a GPU core clock speed of 740 MHz, and the 1024 MB of GDDR3 memory runs at 500 MHz through a 256-bit bus. It also is made up of 128 SPUs, 64 Texture Address Units, and 16 ROPs.Compare those specifications to the GeForce GTX 965M, which has GPU core speed of 944 MHz, and 2048 MB of GDDR5 RAM running at 1000 MHz through a 128-bit bus. It also is comprised of 1024 Stream Processors, 64 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 965M should be 100% quicker than the GeForce GTS 150 in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 965M is quite a bit (approximately 28%) better at AF than the GeForce GTS 150. (explain)
Pixel RateThe GeForce GTX 965M will be much (approximately 155%) more effective at FSAA than the GeForce GTS 150, and also will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!