Compare any two graphics cards:
GeForce GTX 260 vs GeForce GTX 965M
IntroThe GeForce GTX 260 uses a 65 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 RAM runs at a speed of 999 MHz on this particular card. It features 192 SPUs along with 64 Texture Address Units and 28 Rasterization Operator Units.Compare all that to the GeForce GTX 965M, which makes use of a 28 nm design. nVidia has clocked the core speed at 944 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this card. It features 1024 SPUs along with 64 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 260, in theory, should perform quite a bit faster than the GeForce GTX 965M in general. (explain)
Texel RateThe GeForce GTX 965M will be much (more or less 64%) faster with regards to texture filtering than the GeForce GTX 260. (explain)
Pixel RateThe GeForce GTX 965M should be a lot (approximately 87%) more effective at anti-aliasing than the GeForce GTX 260, and also should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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