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Radeon HD 4890 1GB vs Radeon HD 4890 2GB

Intro

The Radeon HD 4890 1GB uses a 55 nm design. AMD has clocked the core frequency at 1000 MHz. The GDDR5 memory works at a speed of 975 MHz on this card. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

Compare those specs to the Radeon HD 4890 2GB, which has core speeds of 1000 MHz on the GPU, and 975 MHz on the 2048 MB of GDDR5 memory. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have the exact same bandwidth, so theoretically they should perform exactly the same. (explain)

Texel Rate

Both cards have the exact same texel rate, so theoretically they should be equally good at at AF. (explain)

Pixel Rate

Both cards have exactly the same pixel fill rate, so theoretically they should perform equally good at at full screen anti-aliasing, and be capable of handling the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 4890 1GB

Amazon.com

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Radeon HD 4890 2GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4890 1GB Radeon HD 4890 2GB
Manufacturer AMD AMD
Year Apr 2, 2009 Apr 2, 2009
Code Name RV790 XT RV790 XT
Memory 1024 MB 2048 MB
Core Speed 1000 MHz 1000 MHz
Memory Speed 3900 MHz 3900 MHz
Power (Max TDP) 190 watts 190 watts
Bandwidth 124800 MB/sec 124800 MB/sec
Texel Rate 40000 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 16000 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 800(160x5) 800(160x5)
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 55 nm 55 nm
Transistors 959 million 959 million
Bus PCIe 2.0 x16 PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

Radeon HD 4890 1GB

Amazon.com

Check prices at:

Radeon HD 4890 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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