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Radeon HD 4890 1GB vs Radeon HD 4890 2GB

Intro

The Radeon HD 4890 1GB comes with a GPU core clock speed of 1000 MHz, and the 1024 MB of GDDR5 memory runs at 975 MHz through a 256-bit bus. It also is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 4890 2GB, which has GPU clock speed of 1000 MHz, and 2048 MB of GDDR5 RAM running at 975 MHz through a 256-bit bus. It also is comprised of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so theoretically they should perform exactly the same. (explain)

Texel Rate

Both cards have exactly the same texel fill rate, so theoretically they should be equally good at at AF. (explain)

Pixel Rate

Both cards have exactly the same pixel fill rate, so in theory they should perform equally good at at anti-aliasing, and be able to handle the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4890 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4890 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4890 1GB Radeon HD 4890 2GB
Manufacturer ATi ATi
Year Apr 2, 2009 Apr 2, 2009
Code Name RV790 XT RV790 XT
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16 PCIe 2.0 x16
Memory 1024 MB 2048 MB
Core Speed 1000 MHz 1000 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 975 MHz 975 MHz
Unified Shaders 800(160x5) 800(160x5)
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 190 watts 190 watts
Shader Model 4.1 4.1
Bandwidth 124800 MB/sec 124800 MB/sec
Texel Rate 40000 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 16000 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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