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GeForce GTX 650 Ti vs GeForce GTX 965M

Intro

The GeForce GTX 650 Ti uses a 28 nm design. nVidia has clocked the core speed at 928 MHz. The GDDR5 memory runs at a frequency of 1350 MHz on this card. It features 768 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

Compare all of that to the GeForce GTX 965M, which features a core clock speed of 944 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 965M 5650 points
GeForce GTX 650 Ti 3434 points
Difference: 2216 (65%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 50 Watts (83%)

Memory Bandwidth

Performance-wise, the GeForce GTX 650 Ti should in theory be much superior to the GeForce GTX 965M overall. (explain)

GeForce GTX 650 Ti 86400 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 22400 (35%)

Texel Rate

The GeForce GTX 965M is a small bit (approximately 2%) faster with regards to AF than the GeForce GTX 650 Ti. (explain)

GeForce GTX 965M 60416 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 1024 (2%)

Pixel Rate

The GeForce GTX 965M should be a lot (more or less 103%) more effective at anti-aliasing than the GeForce GTX 650 Ti, and will be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 965M 30208 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 15360 (103%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce GTX 965M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce GTX 965M
Manufacturer nVidia nVidia
Year October 2012 January 5 2015
Code Name GK106 GM204
Memory 1024 MB 2048 MB
Core Speed 928 MHz 944 MHz
Memory Speed 5400 MHz 4000 MHz
Power (Max TDP) 110 watts 60 watts
Bandwidth 86400 MB/sec 64000 MB/sec
Texel Rate 59392 Mtexels/sec 60416 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 30208 Mpixels/sec
Unified Shaders 768 1024
Texture Mapping Units 64 64
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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