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GeForce GTX 965M vs GeForce GTX 980 Ti

Intro

The GeForce GTX 965M features a GPU core speed of 944 MHz, and the 2048 MB of GDDR5 memory is set to run at 1000 MHz through a 128-bit bus. It also is made up of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.

Compare that to the GeForce GTX 980 Ti, which makes use of a 28 nm design. nVidia has clocked the core frequency at 1000 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this specific model. It features 2816 SPUs as well as 176 TAUs and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 965M 5650 points
Difference: 11470 (203%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 190 Watts (317%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 Ti should be 425% faster than the GeForce GTX 965M in general, due to its greater bandwidth. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 272000 (425%)

Texel Rate

The GeForce GTX 980 Ti is quite a bit (about 191%) faster with regards to AF than the GeForce GTX 965M. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 965M 60416 Mtexels/sec
Difference: 115584 (191%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 980 Ti is superior to the GeForce GTX 965M, by far. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 965M 30208 Mpixels/sec
Difference: 65792 (218%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 965M

Amazon.com

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GeForce GTX 980 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 965M GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year January 5 2015 June 2015
Code Name GM204 GM200
Memory 2048 MB 6144 MB
Core Speed 944 MHz 1000 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 60 watts 250 watts
Bandwidth 64000 MB/sec 336000 MB/sec
Texel Rate 60416 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 30208 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 1024 2816
Texture Mapping Units 64 176
Render Output Units 32 96
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 965M

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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