Compare any two graphics cards:
VS

GeForce 9600 GSO 512MB vs GeForce GTX 960M

Intro

The GeForce 9600 GSO 512MB makes use of a 65/55 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this specific card. It features 96 SPUs as well as 48 TAUs and 16 Rasterization Operator Units.

Compare those specs to the GeForce GTX 960M, which has GPU core speed of 1096 MHz, and 2048 MB of GDDR5 RAM set to run at 1000 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce 9600 GSO 512MB 90 Watts
Difference: 25 Watts (38%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 960M should be a small bit faster than the GeForce 9600 GSO 512MB in general. (explain)

GeForce GTX 960M 64000 MB/sec
GeForce 9600 GSO 512MB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The GeForce GTX 960M is a lot (more or less 41%) better at texture filtering than the GeForce 9600 GSO 512MB. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce 9600 GSO 512MB 31200 Mtexels/sec
Difference: 12640 (41%)

Pixel Rate

The GeForce GTX 960M should be quite a bit (about 69%) faster with regards to anti-aliasing than the GeForce 9600 GSO 512MB, and capable of handling higher screen resolutions better. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce 9600 GSO 512MB 10400 Mpixels/sec
Difference: 7136 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 512MB GeForce GTX 960M
Manufacturer nVidia nVidia
Year October 2008 March 12 2015
Code Name G94a/b GM107
Memory 512 MB 2048 MB
Core Speed 650 MHz 1096 MHz
Memory Speed 1800 MHz 4000 MHz
Power (Max TDP) 90 watts 65 watts
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 31200 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 96 640
Texture Mapping Units 48 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 28 nm
Transistors 505 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield