Compare any two graphics cards:
GeForce 9600 GSO 512MB vs GeForce GTX 960M
IntroThe GeForce 9600 GSO 512MB uses a 65/55 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this specific model. It features 96 SPUs along with 48 TAUs and 16 Rasterization Operator Units.Compare those specifications to the GeForce GTX 960M, which uses a 28 nm design. nVidia has set the core speed at 1096 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this particular card. It features 640 SPUs as well as 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 960M is 11% faster than the GeForce 9600 GSO 512MB in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 960M should be a lot (approximately 41%) better at AF than the GeForce 9600 GSO 512MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 960M is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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