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GeForce GTX 295 vs GeForce GTX 960M

Intro

The GeForce GTX 295 has a GPU clock speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also is made up of 240 SPUs, 80 TAUs, and 28 Raster Operation Units.

Compare that to the GeForce GTX 960M, which comes with a core clock frequency of 1096 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 295 289 Watts
Difference: 224 Watts (345%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 295 will be 250% faster than the GeForce GTX 960M overall, due to its higher bandwidth. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 159776 (250%)

Texel Rate

The GeForce GTX 295 should be a lot (approximately 110%) better at AF than the GeForce GTX 960M. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 48320 (110%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 295 is superior to the GeForce GTX 960M, and very much so. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 14720 (84%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 960M
Manufacturer nVidia nVidia
Year January 8, 2009 March 12 2015
Code Name G200b GM107
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 1096 MHz
Memory Speed 1998 MHz (x2) 4000 MHz
Power (Max TDP) 289 watts 65 watts
Bandwidth 223776 MB/sec 64000 MB/sec
Texel Rate 92160 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 240 (x2) 640
Texture Mapping Units 80 (x2) 40
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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