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GeForce GTX 560 Ti vs GeForce GTX 960M

Intro

The GeForce GTX 560 Ti uses a 40 nm design. nVidia has set the core speed at 822 MHz. The GDDR5 RAM runs at a frequency of 1002 MHz on this specific model. It features 384 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

Compare all of that to the GeForce GTX 960M, which features a core clock frequency of 1096 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit bus, and uses a 28 nm design. It features 640 SPUs, 40 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
GeForce GTX 560 Ti 3466 points
Difference: 884 (26%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 105 Watts (162%)

Memory Bandwidth

Performance-wise, the GeForce GTX 560 Ti should in theory be quite a bit better than the GeForce GTX 960M in general. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 64256 (100%)

Texel Rate

The GeForce GTX 560 Ti will be just a bit (approximately 20%) better at anisotropic filtering than the GeForce GTX 960M. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 8768 (20%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 560 Ti is the winner, and very much so. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 8768 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti GeForce GTX 960M
Manufacturer nVidia nVidia
Year January 2011 March 12 2015
Code Name GF114 GM107
Memory 1024 MB 2048 MB
Core Speed 822 MHz 1096 MHz
Memory Speed 4008 MHz 4000 MHz
Power (Max TDP) 170 watts 65 watts
Bandwidth 128256 MB/sec 64000 MB/sec
Texel Rate 52608 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 384 640
Texture Mapping Units 64 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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