Compare any two graphics cards:
GeForce GTX 960M vs Radeon HD 7750
IntroThe GeForce GTX 960M comes with a GPU core clock speed of 1096 MHz, and the 2048 MB of GDDR5 memory is set to run at 1000 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Radeon HD 7750, which makes use of a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 memory works at a speed of 1125 MHz on this model. It features 512 SPUs as well as 32 TAUs and 16 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 7750 should be just a bit faster than the GeForce GTX 960M in general. (explain)
Texel RateThe GeForce GTX 960M will be a lot (about 71%) more effective at AF than the Radeon HD 7750. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 960M is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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