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GeForce GTX 960M vs Geforce GTX 690

Intro

The GeForce GTX 960M comes with core clock speeds of 1096 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Geforce GTX 690, which has core clock speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 960M 4350 points
Difference: 8761 (201%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Geforce GTX 690 300 Watts
Difference: 235 Watts (362%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 will be 501% quicker than the GeForce GTX 960M in general, due to its higher data rate. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 320512 (501%)

Texel Rate

The Geforce GTX 690 will be a lot (about 434%) faster with regards to texture filtering than the GeForce GTX 960M. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 190400 (434%)

Pixel Rate

The Geforce GTX 690 will be much (about 234%) more effective at anti-aliasing than the GeForce GTX 960M, and also will be capable of handling higher resolutions without slowing down too much. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 41024 (234%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Geforce GTX 690
Manufacturer nVidia nVidia
Year March 12 2015 April 2012
Code Name GM107 GK104
Memory 2048 MB 2048 MB (x2)
Core Speed 1096 MHz 915 MHz (x2)
Memory Speed 4000 MHz 6008 MHz (x2)
Power (Max TDP) 65 watts 300 watts
Bandwidth 64000 MB/sec 384512 MB/sec
Texel Rate 43840 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 640 1536 (x2)
Texture Mapping Units 40 128 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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