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GeForce GTX 660 vs GeForce GTX 960M

Intro

The GeForce GTX 660 makes use of a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 RAM works at a speed of 1502 MHz on this specific model. It features 960 SPUs along with 80 TAUs and 24 ROPs.

Compare those specs to the GeForce GTX 960M, which comes with a core clock speed of 1096 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
GeForce GTX 960M 4350 points
Difference: 713 (16%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 660 140 Watts
Difference: 75 Watts (115%)

Memory Bandwidth

In theory, the GeForce GTX 660 should be much faster than the GeForce GTX 960M overall. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 80192 (125%)

Texel Rate

The GeForce GTX 660 will be a lot (approximately 79%) more effective at anisotropic filtering than the GeForce GTX 960M. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 34560 (79%)

Pixel Rate

The GeForce GTX 660 should be quite a bit (about 34%) faster with regards to full screen anti-aliasing than the GeForce GTX 960M, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 660 23520 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 5984 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 GeForce GTX 960M
Manufacturer nVidia nVidia
Year September 2012 March 12 2015
Code Name GK106 GM107
Memory 2048 MB 2048 MB
Core Speed 980 MHz 1096 MHz
Memory Speed 6008 MHz 4000 MHz
Power (Max TDP) 140 watts 65 watts
Bandwidth 144192 MB/sec 64000 MB/sec
Texel Rate 78400 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 960 640
Texture Mapping Units 80 40
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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