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GeForce GTX 960M vs GeForce GTX Titan Black

Intro

The GeForce GTX 960M uses a 28 nm design. nVidia has set the core speed at 1096 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this model. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Compare all of that to the GeForce GTX Titan Black, which has core speeds of 889 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 RAM. It features 2880 SPUs as well as 240 Texture Address Units and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 960M 4350 points
Difference: 7316 (168%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX Titan Black 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

In theory, the GeForce GTX Titan Black should be 425% faster than the GeForce GTX 960M in general, because of its higher bandwidth. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 272000 (425%)

Texel Rate

The GeForce GTX Titan Black will be a lot (about 387%) better at AF than the GeForce GTX 960M. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 169520 (387%)

Pixel Rate

The GeForce GTX Titan Black is much (more or less 143%) better at AA than the GeForce GTX 960M, and also able to handle higher resolutions more effectively. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 25136 (143%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year March 12 2015 February 2014
Code Name GM107 GK110-430
Memory 2048 MB 6144 MB
Core Speed 1096 MHz 889 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 65 watts 250 watts
Bandwidth 64000 MB/sec 336000 MB/sec
Texel Rate 43840 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 640 2880
Texture Mapping Units 40 240
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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