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GeForce GTX 960M vs GeForce GTX Titan X

Intro

The GeForce GTX 960M comes with core speeds of 1096 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.

Compare those specs to the GeForce GTX Titan X, which has a GPU core clock speed of 1000 MHz, and 12288 MB of GDDR5 memory set to run at 1750 MHz through a 384-bit bus. It also is made up of 3072 Stream Processors, 192 Texture Address Units, and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 960M 4350 points
Difference: 13529 (311%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX Titan X 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

In theory, the GeForce GTX Titan X will be 425% faster than the GeForce GTX 960M in general, because of its higher data rate. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 272000 (425%)

Texel Rate

The GeForce GTX Titan X will be much (about 338%) better at anisotropic filtering than the GeForce GTX 960M. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 148160 (338%)

Pixel Rate

The GeForce GTX Titan X will be a lot (approximately 447%) faster with regards to anti-aliasing than the GeForce GTX 960M, and also will be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 78464 (447%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M GeForce GTX Titan X
Manufacturer nVidia nVidia
Year March 12 2015 March 2015
Code Name GM107 GM200
Memory 2048 MB 12288 MB
Core Speed 1096 MHz 1000 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 65 watts 250 watts
Bandwidth 64000 MB/sec 336000 MB/sec
Texel Rate 43840 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 640 3072
Texture Mapping Units 40 192
Render Output Units 16 96
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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