Compare any two graphics cards:
GeForce GTX 280 vs GeForce GTX 950M
IntroThe GeForce GTX 280 has a clock frequency of 602 MHz and a GDDR3 memory frequency of 1107 MHz. It also uses a 512-bit bus, and uses a 65 nm design. It is made up of 240 SPUs, 80 TAUs, and 32 Raster Operation Units.Compare all of that to the GeForce GTX 950M, which uses a 28 nm design. nVidia has set the core speed at 914 MHz. The DDR3 memory is set to run at a frequency of 1000 MHz on this particular model. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 280 should in theory perform quite a bit faster than the GeForce GTX 950M overall. (explain)
Texel RateThe GeForce GTX 280 should be much (approximately 32%) faster with regards to AF than the GeForce GTX 950M. (explain)
Pixel RateThe GeForce GTX 280 should be a lot (about 32%) more effective at FSAA than the GeForce GTX 950M, and will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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