Compare any two graphics cards:
GeForce GT 240 GDDR5 vs GeForce GTX 950M
IntroThe GeForce GT 240 GDDR5 comes with a core clock speed of 550 MHz and a GDDR5 memory speed of 850 MHz. It also makes use of a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 96 SPUs, 32 TAUs, and 8 Raster Operation Units.Compare all that to the GeForce GTX 950M, which has a clock frequency of 914 MHz and a DDR3 memory speed of 1000 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 240 GDDR5 is 70% faster than the GeForce GTX 950M in general, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 950M is a lot (about 108%) faster with regards to texture filtering than the GeForce GT 240 GDDR5. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 950M is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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