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GeForce GTS 450 vs GeForce GTX 950M

Intro

The GeForce GTS 450 makes use of a 40 nm design. nVidia has set the core frequency at 783 MHz. The GDDR5 RAM works at a speed of 902 MHz on this specific card. It features 192 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the GeForce GTX 950M, which comes with core clock speeds of 914 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950M 3330 points
GeForce GTS 450 1453 points
Difference: 1877 (129%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTS 450 106 Watts
Difference: 51 Watts (93%)

Memory Bandwidth

Performance-wise, the GeForce GTS 450 should in theory be quite a bit superior to the GeForce GTX 950M in general. (explain)

GeForce GTS 450 57728 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 25728 (80%)

Texel Rate

The GeForce GTX 950M should be a lot (about 46%) better at AF than the GeForce GTS 450. (explain)

GeForce GTX 950M 36560 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 11504 (46%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 950M is the winner, but not by far. (explain)

GeForce GTX 950M 14624 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 2096 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTS 450

Amazon.com

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GeForce GTX 950M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 GeForce GTX 950M
Manufacturer nVidia nVidia
Year September 2010 March 12 2015
Code Name GF106 GM107
Memory 512 MB 2048 MB
Core Speed 783 MHz 914 MHz
Memory Speed 3608 MHz 2000 MHz
Power (Max TDP) 106 watts 55 watts
Bandwidth 57728 MB/sec 32000 MB/sec
Texel Rate 25056 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 192 640
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 DDR3
Bus Width 128-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTS 450

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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