Compare any two graphics cards:
VS

GeForce GTX 480 vs GeForce GTX 950M

Intro

The GeForce GTX 480 features a GPU core clock speed of 700 MHz, and the 1536 MB of GDDR5 memory is set to run at 924 MHz through a 384-bit bus. It also is made up of 480 SPUs, 60 Texture Address Units, and 48 ROPs.

Compare those specs to the GeForce GTX 950M, which uses a 28 nm design. nVidia has clocked the core frequency at 914 MHz. The DDR3 memory is set to run at a speed of 1000 MHz on this specific card. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
GeForce GTX 950M 3330 points
Difference: 320 (10%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX 480 250 Watts
Difference: 195 Watts (355%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 480 should be 454% faster than the GeForce GTX 950M in general, because of its greater bandwidth. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 145408 (454%)

Texel Rate

The GeForce GTX 480 should be a small bit (more or less 15%) better at texture filtering than the GeForce GTX 950M. (explain)

GeForce GTX 480 42000 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 5440 (15%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 480 is superior to the GeForce GTX 950M, and very much so. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 18976 (130%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 480 GeForce GTX 950M
Manufacturer nVidia nVidia
Year March 2010 March 12 2015
Code Name GF100 GM107
Memory 1536 MB 2048 MB
Core Speed 700 MHz 914 MHz
Memory Speed 3696 MHz 2000 MHz
Power (Max TDP) 250 watts 55 watts
Bandwidth 177408 MB/sec 32000 MB/sec
Texel Rate 42000 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 480 640
Texture Mapping Units 60 40
Render Output Units 48 16
Bus Type GDDR5 DDR3
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield