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GeForce GTX 660 Ti vs GeForce GTX 950M

Intro

The GeForce GTX 660 Ti makes use of a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 memory is set to run at a frequency of 1500 MHz on this card. It features 1344 SPUs as well as 112 TAUs and 24 ROPs.

Compare all of that to the GeForce GTX 950M, which features a GPU core clock speed of 914 MHz, and 2048 MB of DDR3 RAM set to run at 1000 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
GeForce GTX 950M 3330 points
Difference: 2683 (81%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 95 Watts (173%)

Memory Bandwidth

The GeForce GTX 660 Ti should theoretically perform much faster than the GeForce GTX 950M in general. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 112000 (350%)

Texel Rate

The GeForce GTX 660 Ti will be a lot (approximately 180%) better at anisotropic filtering than the GeForce GTX 950M. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 65920 (180%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 660 Ti is superior to the GeForce GTX 950M, by a large margin. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 7336 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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GeForce GTX 950M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti GeForce GTX 950M
Manufacturer nVidia nVidia
Year August 2012 March 12 2015
Code Name GK104 GM107
Memory 2048 MB 2048 MB
Core Speed 915 MHz 914 MHz
Memory Speed 6000 MHz 2000 MHz
Power (Max TDP) 150 watts 55 watts
Bandwidth 144000 MB/sec 32000 MB/sec
Texel Rate 102480 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 1344 640
Texture Mapping Units 112 40
Render Output Units 24 16
Bus Type GDDR5 DDR3
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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