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GeForce GTX 950M vs Radeon HD 7870 XT

Intro

The GeForce GTX 950M features a clock speed of 914 MHz and a DDR3 memory speed of 1000 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon HD 7870 XT, which features GPU core speed of 925 MHz, and 2048 MB of GDDR5 RAM set to run at 1500 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 XT 6390 points
GeForce GTX 950M 3330 points
Difference: 3060 (92%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Radeon HD 7870 XT 185 Watts
Difference: 130 Watts (236%)

Memory Bandwidth

The Radeon HD 7870 XT, in theory, should be much faster than the GeForce GTX 950M in general. (explain)

Radeon HD 7870 XT 192000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 160000 (500%)

Texel Rate

The Radeon HD 7870 XT will be much (about 143%) faster with regards to texture filtering than the GeForce GTX 950M. (explain)

Radeon HD 7870 XT 88800 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 52240 (143%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 7870 XT is a better choice, by a large margin. (explain)

Radeon HD 7870 XT 29600 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 14976 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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Radeon HD 7870 XT

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon HD 7870 XT
Manufacturer nVidia AMD
Year March 12 2015 November 2012
Code Name GM107 Tahiti LE
Memory 2048 MB 2048 MB
Core Speed 914 MHz 925 MHz
Memory Speed 2000 MHz 6000 MHz
Power (Max TDP) 55 watts 185 watts
Bandwidth 32000 MB/sec 192000 MB/sec
Texel Rate 36560 Mtexels/sec 88800 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 640 1536
Texture Mapping Units 40 96
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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