Compare any two graphics cards:
VS

GeForce GTX 950M vs Radeon R7 240

Intro

The GeForce GTX 950M features a GPU core clock speed of 914 MHz, and the 2048 MB of DDR3 RAM runs at 1000 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the Radeon R7 240, which has GPU clock speed of 730 MHz, and 2048 MB of DDR3 memory set to run at 900 MHz through a 128-bit bus. It also is comprised of 320 SPUs, 20 Texture Address Units, and 8 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950M 3330 points
Radeon R7 240 1218 points
Difference: 2112 (173%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 950M 55 Watts
Difference: 25 Watts (83%)

Memory Bandwidth

The GeForce GTX 950M, in theory, should perform a little bit faster than the Radeon R7 240 in general. (explain)

GeForce GTX 950M 32000 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 3200 (11%)

Texel Rate

The GeForce GTX 950M should be much (more or less 150%) better at texture filtering than the Radeon R7 240. (explain)

GeForce GTX 950M 36560 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 21960 (150%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 950M is a better choice, by a large margin. (explain)

GeForce GTX 950M 14624 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 8784 (150%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 950M

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 950M Radeon R7 240
Manufacturer nVidia AMD
Year March 12 2015 October 2013
Code Name GM107 Oland PRO
Memory 2048 MB 2048 MB
Core Speed 914 MHz 730 MHz
Memory Speed 2000 MHz 1800 MHz
Power (Max TDP) 55 watts 30 watts
Bandwidth 32000 MB/sec 28800 MB/sec
Texel Rate 36560 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 640 320
Texture Mapping Units 40 20
Render Output Units 16 8
Bus Type DDR3 DDR3
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 950M

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield