Compare any two graphics cards:
GeForce GTX 950M vs Radeon R7 240
IntroThe GeForce GTX 950M features a GPU core clock speed of 914 MHz, and the 2048 MB of DDR3 RAM runs at 1000 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.Compare all of that to the Radeon R7 240, which has GPU clock speed of 730 MHz, and 2048 MB of DDR3 memory set to run at 900 MHz through a 128-bit bus. It also is comprised of 320 SPUs, 20 Texture Address Units, and 8 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 950M, in theory, should perform a little bit faster than the Radeon R7 240 in general. (explain)
Texel RateThe GeForce GTX 950M should be much (more or less 150%) better at texture filtering than the Radeon R7 240. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 950M is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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