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GeForce GTX 950M vs Radeon R7 240

Intro

The GeForce GTX 950M makes use of a 28 nm design. nVidia has set the core frequency at 914 MHz. The DDR3 RAM runs at a speed of 1000 MHz on this specific card. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Compare that to the Radeon R7 240, which makes use of a 28 nm design. AMD has clocked the core frequency at 730 MHz. The DDR3 RAM is set to run at a speed of 900 MHz on this specific model. It features 320 SPUs along with 20 Texture Address Units and 8 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950M 3330 points
Radeon R7 240 1218 points
Difference: 2112 (173%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 950M 55 Watts
Difference: 25 Watts (83%)

Memory Bandwidth

The GeForce GTX 950M should in theory be just a bit faster than the Radeon R7 240 overall. (explain)

GeForce GTX 950M 32000 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 3200 (11%)

Texel Rate

The GeForce GTX 950M should be a lot (approximately 150%) more effective at AF than the Radeon R7 240. (explain)

GeForce GTX 950M 36560 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 21960 (150%)

Pixel Rate

The GeForce GTX 950M should be quite a bit (approximately 150%) more effective at AA than the Radeon R7 240, and also will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 950M 14624 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 8784 (150%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon R7 240
Manufacturer nVidia AMD
Year March 12 2015 October 2013
Code Name GM107 Oland PRO
Memory 2048 MB 2048 MB
Core Speed 914 MHz 730 MHz
Memory Speed 2000 MHz 1800 MHz
Power (Max TDP) 55 watts 30 watts
Bandwidth 32000 MB/sec 28800 MB/sec
Texel Rate 36560 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 640 320
Texture Mapping Units 40 20
Render Output Units 16 8
Bus Type DDR3 DDR3
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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