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GeForce GTX 950M vs Radeon R7 240

Intro

The GeForce GTX 950M has a GPU clock speed of 914 MHz, and the 2048 MB of DDR3 RAM is set to run at 1000 MHz through a 128-bit bus. It also features 640 SPUs, 40 TAUs, and 16 ROPs.

Compare that to the Radeon R7 240, which features a GPU core clock speed of 730 MHz, and 2048 MB of DDR3 RAM running at 900 MHz through a 128-bit bus. It also is made up of 320 SPUs, 20 Texture Address Units, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950M 3330 points
Radeon R7 240 1218 points
Difference: 2112 (173%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 950M 55 Watts
Difference: 25 Watts (83%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 950M should theoretically be a bit superior to the Radeon R7 240 overall. (explain)

GeForce GTX 950M 32000 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 3200 (11%)

Texel Rate

The GeForce GTX 950M should be much (about 150%) better at texture filtering than the Radeon R7 240. (explain)

GeForce GTX 950M 36560 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 21960 (150%)

Pixel Rate

The GeForce GTX 950M should be much (more or less 150%) faster with regards to full screen anti-aliasing than the Radeon R7 240, and also will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 950M 14624 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 8784 (150%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon R7 240
Manufacturer nVidia AMD
Year March 12 2015 October 2013
Code Name GM107 Oland PRO
Memory 2048 MB 2048 MB
Core Speed 914 MHz 730 MHz
Memory Speed 2000 MHz 1800 MHz
Power (Max TDP) 55 watts 30 watts
Bandwidth 32000 MB/sec 28800 MB/sec
Texel Rate 36560 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 640 320
Texture Mapping Units 40 20
Render Output Units 16 8
Bus Type DDR3 DDR3
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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