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GeForce GTX 950M vs Radeon R7 260X

Intro

The GeForce GTX 950M makes use of a 28 nm design. nVidia has clocked the core frequency at 914 MHz. The DDR3 memory works at a frequency of 1000 MHz on this specific model. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

Compare those specs to the Radeon R7 260X, which comes with clock speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 896 SPUs as well as 56 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 950M 3330 points
Difference: 1051 (32%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Radeon R7 260X 115 Watts
Difference: 60 Watts (109%)

Memory Bandwidth

In theory, the Radeon R7 260X should perform quite a bit faster than the GeForce GTX 950M overall. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 72000 (225%)

Texel Rate

The Radeon R7 260X will be much (more or less 68%) more effective at texture filtering than the GeForce GTX 950M. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 25040 (68%)

Pixel Rate

The Radeon R7 260X is a small bit (more or less 20%) faster with regards to full screen anti-aliasing than the GeForce GTX 950M, and also will be capable of handling higher resolutions while still performing well. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 2976 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon R7 260X
Manufacturer nVidia AMD
Year March 12 2015 October 2013
Code Name GM107 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 914 MHz 1100 MHz
Memory Speed 2000 MHz 6500 MHz
Power (Max TDP) 55 watts 115 watts
Bandwidth 32000 MB/sec 104000 MB/sec
Texel Rate 36560 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 640 896
Texture Mapping Units 40 56
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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