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GeForce GTX 950M vs GeForce GTX Titan Black

Intro

The GeForce GTX 950M makes use of a 28 nm design. nVidia has set the core frequency at 914 MHz. The DDR3 RAM runs at a speed of 1000 MHz on this particular model. It features 640 SPUs along with 40 TAUs and 16 ROPs.

Compare all that to the GeForce GTX Titan Black, which comes with core clock speeds of 889 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 RAM. It features 2880 SPUs as well as 240 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 950M 3330 points
Difference: 8336 (250%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX Titan Black 250 Watts
Difference: 195 Watts (355%)

Memory Bandwidth

The GeForce GTX Titan Black should theoretically perform a lot faster than the GeForce GTX 950M overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 304000 (950%)

Texel Rate

The GeForce GTX Titan Black is quite a bit (about 484%) better at AF than the GeForce GTX 950M. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 176800 (484%)

Pixel Rate

The GeForce GTX Titan Black is much (more or less 192%) faster with regards to FSAA than the GeForce GTX 950M, and also able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 28048 (192%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year March 12 2015 February 2014
Code Name GM107 GK110-430
Memory 2048 MB 6144 MB
Core Speed 914 MHz 889 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) 55 watts 250 watts
Bandwidth 32000 MB/sec 336000 MB/sec
Texel Rate 36560 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 640 2880
Texture Mapping Units 40 240
Render Output Units 16 48
Bus Type DDR3 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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