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GeForce GTX 950M vs GeForce GTX Titan X

Intro

The GeForce GTX 950M features a GPU clock speed of 914 MHz, and the 2048 MB of DDR3 memory runs at 1000 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Compare those specs to the GeForce GTX Titan X, which makes use of a 28 nm design. nVidia has set the core speed at 1000 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this specific card. It features 3072 SPUs along with 192 Texture Address Units and 96 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 950M 3330 points
Difference: 14549 (437%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX Titan X 250 Watts
Difference: 195 Watts (355%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan X will be 950% quicker than the GeForce GTX 950M overall, because of its greater bandwidth. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 304000 (950%)

Texel Rate

The GeForce GTX Titan X will be a lot (more or less 425%) more effective at texture filtering than the GeForce GTX 950M. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 155440 (425%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX Titan X is superior to the GeForce GTX 950M, by a large margin. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 81376 (556%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M GeForce GTX Titan X
Manufacturer nVidia nVidia
Year March 12 2015 March 2015
Code Name GM107 GM200
Memory 2048 MB 12288 MB
Core Speed 914 MHz 1000 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) 55 watts 250 watts
Bandwidth 32000 MB/sec 336000 MB/sec
Texel Rate 36560 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 640 3072
Texture Mapping Units 40 192
Render Output Units 16 96
Bus Type DDR3 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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