Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 940M vs GeForce GTX 950M

Intro

The GeForce 940M makes use of a 28 nm design. nVidia has clocked the core frequency at 1072 MHz. The DDR3 RAM is set to run at a speed of 1000 MHz on this model. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 950M, which has a clock speed of 914 MHz and a DDR3 memory frequency of 1000 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950M 3330 points
GeForce 940M 1740 points
Difference: 1590 (91%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 950M should theoretically perform a lot faster than the GeForce 940M in general. (explain)

GeForce GTX 950M 32000 MB/sec
GeForce 940M 16000 MB/sec
Difference: 16000 (100%)

Texel Rate

The GeForce GTX 950M will be quite a bit (approximately 42%) faster with regards to texture filtering than the GeForce 940M. (explain)

GeForce GTX 950M 36560 Mtexels/sec
GeForce 940M 25728 Mtexels/sec
Difference: 10832 (42%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 950M is a better choice, and very much so. (explain)

GeForce GTX 950M 14624 Mpixels/sec
GeForce 940M 8576 Mpixels/sec
Difference: 6048 (71%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 940M

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 940M GeForce GTX 950M
Manufacturer nVidia nVidia
Year March 12 2015 March 12 2015
Code Name GM108 GM107
Memory 2048 MB 2048 MB
Core Speed 1072 MHz 914 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) (Unknown) watts 55 watts
Bandwidth 16000 MB/sec 32000 MB/sec
Texel Rate 25728 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 8576 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 384 640
Texture Mapping Units 24 40
Render Output Units 8 16
Bus Type DDR3 DDR3
Bus Width 64-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 940M

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

2 Responses to “GeForce 940M vs GeForce GTX 950M”
ady1976 says:

Sa va fut morti in gura!!
Sa ma pis pe neamul vostru muie.

zsizsi78 says:

ady1976: faci poporul tau de rusine, inteligentule

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield