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GeForce GTS 250 1GB vs Radeon HD 4830 512MB

Intro

The GeForce GTS 250 1GB features a GPU core clock speed of 738 MHz, and the 1024 MB of GDDR3 memory runs at 1100 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 Texture Address Units, and 16 ROPs.

Compare all that to the Radeon HD 4830 512MB, which comes with a clock frequency of 575 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It features 640(128x5) SPUs, 32 Texture Address Units, and 16 ROPs.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 25 FPS
Radeon HD 4830 512MB 17 FPS
Difference: 8 FPS (47%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 4830 512MB 50 FPS
GeForce GTS 250 1GB 48 FPS
Difference: 2 FPS (4%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 38 FPS
Radeon HD 4830 512MB 36 FPS
Difference: 2 FPS (6%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTS 250 1GB 66 FPS
Radeon HD 4830 512MB 49 FPS
Difference: 17 FPS (35%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce GTS 250 1GB 50 FPS
Radeon HD 4830 512MB 42 FPS
Difference: 8 FPS (19%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4830 512MB 48 FPS
GeForce GTS 250 1GB 44 FPS
Difference: 4 FPS (9%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTS 250 1GB 56 FPS
Radeon HD 4830 512MB 51 FPS
Difference: 5 FPS (10%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 58 FPS
Radeon HD 4830 512MB 52 FPS
Difference: 6 FPS (12%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 70 FPS
Radeon HD 4830 512MB 65 FPS
Difference: 5 FPS (8%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4830 512MB 40 FPS
GeForce GTS 250 1GB 31 FPS
Difference: 9 FPS (29%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4830 512MB 22 FPS
GeForce GTS 250 1GB 19 FPS
Difference: 3 FPS (16%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTS 250 1GB 42 FPS
Radeon HD 4830 512MB 24 FPS
Difference: 18 FPS (75%)

GeForce GTS 250 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTS 250 1GB wins overall, by 51 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTS 250 1GB 547 FPS
Radeon HD 4830 512MB 496 FPS
Difference: 51 FPS (10%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4830 512MB 95 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 50 Watts (53%)

Memory Bandwidth

Theoretically speaking, the GeForce GTS 250 1GB should perform quite a bit faster than the Radeon HD 4830 512MB overall. (explain)

GeForce GTS 250 1GB 70400 MB/sec
Radeon HD 4830 512MB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce GTS 250 1GB should be a lot (about 157%) faster with regards to anisotropic filtering than the Radeon HD 4830 512MB. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
Radeon HD 4830 512MB 18400 Mtexels/sec
Difference: 28832 (157%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTS 250 1GB is a better choice, by a large margin. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
Radeon HD 4830 512MB 9200 Mpixels/sec
Difference: 2608 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 250 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4830 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 250 1GB Radeon HD 4830 512MB
Manufacturer nVidia ATi
Year March 3, 2009 Oct 21, 2008
Code Name G92a/b RV770 LE
Fab Process 65/55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 1024 MB 512 MB
Core Speed 738 MHz 575 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 900 MHz
Unified Shaders 128 640(128x5)
Texture Mapping Units 64 32
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0
Power (Max TDP) 145 watts 95 watts
Shader Model 4.0 4.1
Bandwidth 70400 MB/sec 57600 MB/sec
Texel Rate 47232 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 9200 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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