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GeForce 940M vs Radeon HD 4850 X2 1GB

Intro

The GeForce 940M features a GPU clock speed of 1072 MHz, and the 2048 MB of DDR3 memory runs at 1000 MHz through a 64-bit bus. It also is comprised of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.

Compare those specifications to the Radeon HD 4850 X2 1GB, which uses a 55 nm design. AMD has set the core speed at 625 MHz. The GDDR3 RAM works at a speed of 993 MHz on this model. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 4850 X2 1GB will be 694% faster than the GeForce 940M overall, because of its greater data rate. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce 940M 16000 MB/sec
Difference: 111104 (694%)

Texel Rate

The Radeon HD 4850 X2 1GB should be a lot (more or less 94%) faster with regards to anisotropic filtering than the GeForce 940M. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce 940M 25728 Mtexels/sec
Difference: 24272 (94%)

Pixel Rate

The Radeon HD 4850 X2 1GB will be much (approximately 133%) better at full screen anti-aliasing than the GeForce 940M, and will be capable of handling higher resolutions better. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce 940M 8576 Mpixels/sec
Difference: 11424 (133%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 940M

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 940M Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year March 12 2015 Nov 7, 2008
Code Name GM108 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 1072 MHz 625 MHz (x2)
Memory Speed 2000 MHz 1986 MHz (x2)
Power (Max TDP) (Unknown) watts 250 watts
Bandwidth 16000 MB/sec 127104 MB/sec
Texel Rate 25728 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 8576 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 384 800(160x5) (x2)
Texture Mapping Units 24 40 (x2)
Render Output Units 8 16 (x2)
Bus Type DDR3 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 940M

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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