Compare any two graphics cards:
GeForce 940M vs Radeon HD 4850 X2 1GB
IntroThe GeForce 940M features a GPU clock speed of 1072 MHz, and the 2048 MB of DDR3 memory runs at 1000 MHz through a 64-bit bus. It also is comprised of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.Compare those specifications to the Radeon HD 4850 X2 1GB, which uses a 55 nm design. AMD has set the core speed at 625 MHz. The GDDR3 RAM works at a speed of 993 MHz on this model. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon HD 4850 X2 1GB will be 694% faster than the GeForce 940M overall, because of its greater data rate. (explain)
Texel RateThe Radeon HD 4850 X2 1GB should be a lot (more or less 94%) faster with regards to anisotropic filtering than the GeForce 940M. (explain)
Pixel RateThe Radeon HD 4850 X2 1GB will be much (approximately 133%) better at full screen anti-aliasing than the GeForce 940M, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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