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GeForce 940M vs Radeon R7 260X

Intro

The GeForce 940M comes with a clock frequency of 1072 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 64-bit memory bus, and uses a 28 nm design. It is comprised of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.

Compare all that to the Radeon R7 260X, which features a core clock frequency of 1100 MHz and a GDDR5 memory speed of 1625 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 896 SPUs, 56 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce 940M 1740 points
Difference: 2641 (152%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon R7 260X will be 550% quicker than the GeForce 940M in general, because of its higher bandwidth. (explain)

Radeon R7 260X 104000 MB/sec
GeForce 940M 16000 MB/sec
Difference: 88000 (550%)

Texel Rate

The Radeon R7 260X will be much (more or less 139%) more effective at AF than the GeForce 940M. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce 940M 25728 Mtexels/sec
Difference: 35872 (139%)

Pixel Rate

The Radeon R7 260X will be much (approximately 105%) faster with regards to full screen anti-aliasing than the GeForce 940M, and capable of handling higher resolutions without slowing down too much. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce 940M 8576 Mpixels/sec
Difference: 9024 (105%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 940M

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 940M Radeon R7 260X
Manufacturer nVidia AMD
Year March 12 2015 October 2013
Code Name GM108 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 1072 MHz 1100 MHz
Memory Speed 2000 MHz 6500 MHz
Power (Max TDP) (Unknown) watts 115 watts
Bandwidth 16000 MB/sec 104000 MB/sec
Texel Rate 25728 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 8576 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 384 896
Texture Mapping Units 24 56
Render Output Units 8 16
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 940M

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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