Compare any two graphics cards:
GeForce 930M vs GeForce 9600 GSO 1.5GB
IntroThe GeForce 930M features a GPU clock speed of 928 MHz, and the 2048 MB of DDR3 RAM runs at 900 MHz through a 64-bit bus. It also features 384 Stream Processors, 24 TAUs, and 8 Raster Operation Units.Compare those specs to the GeForce 9600 GSO 1.5GB, which has clock speeds of 550 MHz on the GPU, and 800 MHz on the 1536 MB of GDDR3 RAM. It features 96 SPUs as well as 48 TAUs and 12 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce 9600 GSO 1.5GB should be 167% faster than the GeForce 930M overall, due to its greater data rate. (explain)
Texel RateThe GeForce 9600 GSO 1.5GB should be a bit (approximately 19%) faster with regards to texture filtering than the GeForce 930M. (explain)
Pixel RateThe GeForce 930M will be a bit (approximately 12%) better at FSAA than the GeForce 9600 GSO 1.5GB, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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