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GeForce 930M vs GeForce 9500 GT DDR2

Intro

The GeForce 930M features a GPU core speed of 928 MHz, and the 2048 MB of DDR3 memory is set to run at 900 MHz through a 64-bit bus. It also is comprised of 384 Stream Processors, 24 TAUs, and 8 ROPs.

Compare those specs to the GeForce 9500 GT DDR2, which has a GPU core clock speed of 550 MHz, and 256 MB of DDR2 memory set to run at 500 MHz through a 128-bit bus. It also is made up of 32 Stream Processors, 16 Texture Address Units, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce 9500 GT DDR2 should theoretically be just a bit faster than the GeForce 930M overall. (explain)

GeForce 9500 GT DDR2 16000 MB/sec
GeForce 930M 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The GeForce 930M should be much (about 153%) more effective at anisotropic filtering than the GeForce 9500 GT DDR2. (explain)

GeForce 930M 22272 Mtexels/sec
GeForce 9500 GT DDR2 8800 Mtexels/sec
Difference: 13472 (153%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce 930M is the winner, by a large margin. (explain)

GeForce 930M 7424 Mpixels/sec
GeForce 9500 GT DDR2 4400 Mpixels/sec
Difference: 3024 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 930M

Amazon.com

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GeForce 9500 GT DDR2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 930M GeForce 9500 GT DDR2
Manufacturer nVidia nVidia
Year March 12 2015 July 2008
Code Name GM108 G96a
Memory 2048 MB 256 MB
Core Speed 928 MHz 550 MHz
Memory Speed 1800 MHz 1000 MHz
Power (Max TDP) (Unknown) watts 50 watts
Bandwidth 14400 MB/sec 16000 MB/sec
Texel Rate 22272 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 384 32
Texture Mapping Units 24 16
Render Output Units 8 8
Bus Type DDR3 DDR2
Bus Width 64-bit 128-bit
Fab Process 28 nm 65 nm
Transistors (Unknown) million 314 million
Bus PCIe 3.0 x16 PCIe x16 2.0, PCI
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 930M

Amazon.com

Check prices at:

GeForce 9500 GT DDR2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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