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GeForce 930M vs GeForce GTX 465

Intro

The GeForce 930M makes use of a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The DDR3 RAM is set to run at a speed of 900 MHz on this card. It features 384 SPUs along with 24 TAUs and 8 ROPs.

Compare all of that to the GeForce GTX 465, which comes with a clock frequency of 607 MHz and a GDDR5 memory speed of 802 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It features 352 SPUs, 44 TAUs, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 465 should theoretically be much superior to the GeForce 930M overall. (explain)

GeForce GTX 465 102592 MB/sec
GeForce 930M 14400 MB/sec
Difference: 88192 (612%)

Texel Rate

The GeForce GTX 465 will be just a bit (about 20%) faster with regards to texture filtering than the GeForce 930M. (explain)

GeForce GTX 465 26708 Mtexels/sec
GeForce 930M 22272 Mtexels/sec
Difference: 4436 (20%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 465 is the winner, by far. (explain)

GeForce GTX 465 19424 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 12000 (162%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 930M

Amazon.com

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GeForce GTX 465

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 930M GeForce GTX 465
Manufacturer nVidia nVidia
Year March 12 2015 May 2010
Code Name GM108 GF100
Memory 2048 MB 1024 MB
Core Speed 928 MHz 607 MHz
Memory Speed 1800 MHz 3208 MHz
Power (Max TDP) (Unknown) watts 200 watts
Bandwidth 14400 MB/sec 102592 MB/sec
Texel Rate 22272 Mtexels/sec 26708 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 19424 Mpixels/sec
Unified Shaders 384 352
Texture Mapping Units 24 44
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 930M

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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