Compare any two graphics cards:
VS

GeForce 930M vs GeForce GTX 480

Intro

The GeForce 930M comes with core speeds of 928 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 480, which makes use of a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR5 memory is set to run at a frequency of 924 MHz on this specific model. It features 480 SPUs along with 60 TAUs and 48 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
GeForce 930M 1490 points
Difference: 2160 (145%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX 480 should theoretically be quite a bit better than the GeForce 930M overall. (explain)

GeForce GTX 480 177408 MB/sec
GeForce 930M 14400 MB/sec
Difference: 163008 (1132%)

Texel Rate

The GeForce GTX 480 will be quite a bit (about 89%) better at anisotropic filtering than the GeForce 930M. (explain)

GeForce GTX 480 42000 Mtexels/sec
GeForce 930M 22272 Mtexels/sec
Difference: 19728 (89%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 480 is a better choice, and very much so. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 26176 (353%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 930M

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 930M GeForce GTX 480
Manufacturer nVidia nVidia
Year March 12 2015 March 2010
Code Name GM108 GF100
Memory 2048 MB 1536 MB
Core Speed 928 MHz 700 MHz
Memory Speed 1800 MHz 3696 MHz
Power (Max TDP) (Unknown) watts 250 watts
Bandwidth 14400 MB/sec 177408 MB/sec
Texel Rate 22272 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 384 480
Texture Mapping Units 24 60
Render Output Units 8 48
Bus Type DDR3 GDDR5
Bus Width 64-bit 384-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 930M

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield