Compare any two graphics cards:
GeForce 930M vs Radeon R9 280X
IntroThe GeForce 930M features a core clock speed of 928 MHz and a DDR3 memory frequency of 900 MHz. It also uses a 64-bit bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 24 Texture Address Units, and 8 ROPs.Compare all that to the Radeon R9 280X, which comes with a core clock speed of 850 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It features 2048 SPUs, 128 Texture Address Units, and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon R9 280X should theoretically be a lot superior to the GeForce 930M overall. (explain)
Texel RateThe Radeon R9 280X is a lot (about 389%) faster with regards to AF than the GeForce 930M. (explain)
Pixel RateThe Radeon R9 280X will be quite a bit (about 266%) faster with regards to FSAA than the GeForce 930M, and also able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!