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GeForce 930M vs GeForce GTX Titan X

Intro

The GeForce 930M makes use of a 28 nm design. nVidia has set the core frequency at 928 MHz. The DDR3 RAM works at a speed of 900 MHz on this particular model. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

Compare those specifications to the GeForce GTX Titan X, which uses a 28 nm design. nVidia has clocked the core frequency at 1000 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this particular card. It features 3072 SPUs along with 192 TAUs and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce 930M 1490 points
Difference: 16389 (1100%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX Titan X should theoretically be much superior to the GeForce 930M overall. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce 930M 14400 MB/sec
Difference: 321600 (2233%)

Texel Rate

The GeForce GTX Titan X should be quite a bit (approximately 762%) more effective at AF than the GeForce 930M. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce 930M 22272 Mtexels/sec
Difference: 169728 (762%)

Pixel Rate

The GeForce GTX Titan X is a lot (approximately 1193%) better at FSAA than the GeForce 930M, and also able to handle higher screen resolutions more effectively. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 88576 (1193%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 930M

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 930M GeForce GTX Titan X
Manufacturer nVidia nVidia
Year March 12 2015 March 2015
Code Name GM108 GM200
Memory 2048 MB 12288 MB
Core Speed 928 MHz 1000 MHz
Memory Speed 1800 MHz 7000 MHz
Power (Max TDP) (Unknown) watts 250 watts
Bandwidth 14400 MB/sec 336000 MB/sec
Texel Rate 22272 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 384 3072
Texture Mapping Units 24 192
Render Output Units 8 96
Bus Type DDR3 GDDR5
Bus Width 64-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 930M

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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