Compare any two graphics cards:
VS

GeForce 920M vs GeForce GTX 480

Intro

The GeForce 920M comes with a GPU core clock speed of 954 MHz, and the 2048 MB of DDR3 memory is set to run at 900 MHz through a 64-bit bus. It also is comprised of 384 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.

Compare those specs to the GeForce GTX 480, which makes use of a 40 nm design. nVidia has set the core speed at 700 MHz. The GDDR5 RAM runs at a speed of 924 MHz on this particular model. It features 480 SPUs as well as 60 TAUs and 48 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
GeForce 920M 1180 points
Difference: 2470 (209%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 480 should theoretically perform a lot faster than the GeForce 920M overall. (explain)

GeForce GTX 480 177408 MB/sec
GeForce 920M 14400 MB/sec
Difference: 163008 (1132%)

Texel Rate

The GeForce GTX 480 will be a lot (about 38%) better at anisotropic filtering than the GeForce 920M. (explain)

GeForce GTX 480 42000 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 11472 (38%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 480 is the winner, and very much so. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 25968 (340%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 920M GeForce GTX 480
Manufacturer nVidia nVidia
Year March 12 2015 March 2010
Code Name GK208 GF100
Memory 2048 MB 1536 MB
Core Speed 954 MHz 700 MHz
Memory Speed 1800 MHz 3696 MHz
Power (Max TDP) (Unknown) watts 250 watts
Bandwidth 14400 MB/sec 177408 MB/sec
Texel Rate 30528 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 384 480
Texture Mapping Units 32 60
Render Output Units 8 48
Bus Type DDR3 GDDR5
Bus Width 64-bit 384-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield