Compare any two graphics cards:
GeForce GTX 950 vs Radeon HD 4850 1GB
IntroThe GeForce GTX 950 features a core clock speed of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.Compare that to the Radeon HD 4850 1GB, which features a clock frequency of 625 MHz and a GDDR4 memory speed of 993 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 950, in theory, should be a lot faster than the Radeon HD 4850 1GB in general. (explain)
Texel RateThe GeForce GTX 950 will be a lot (more or less 97%) faster with regards to anisotropic filtering than the Radeon HD 4850 1GB. (explain)
Pixel RateThe GeForce GTX 950 will be much (more or less 228%) more effective at anti-aliasing than the Radeon HD 4850 1GB, and also will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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