Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs GeForce GTX 950
IntroThe GeForce GTX 260 216SP 55 nm makes use of a 55 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 RAM works at a speed of 999 MHz on this model. It features 216 SPUs as well as 72 TAUs and 28 Rasterization Operator Units.Compare all of that to the GeForce GTX 950, which comes with a clock frequency of 1024 MHz and a GDDR5 memory speed of 1652 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 260 216SP 55 nm should in theory be a little bit better than the GeForce GTX 950 in general. (explain)
Texel RateThe GeForce GTX 950 is a bit (more or less 19%) faster with regards to anisotropic filtering than the GeForce GTX 260 216SP 55 nm. (explain)
Pixel RateThe GeForce GTX 950 is a lot (approximately 103%) better at FSAA than the GeForce GTX 260 216SP 55 nm, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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