Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 260 Core 216 vs GeForce GTX 950

Intro

The GeForce GTX 260 Core 216 makes use of a 65 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 RAM is set to run at a frequency of 999 MHz on this particular model. It features 216 SPUs as well as 72 Texture Address Units and 28 Rasterization Operator Units.

Compare all that to the GeForce GTX 950, which has a clock speed of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 112 Watts (124%)

Memory Bandwidth

The GeForce GTX 260 Core 216 should theoretically perform just a bit faster than the GeForce GTX 950 in general. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 6160 (6%)

Texel Rate

The GeForce GTX 950 should be a little bit (about 19%) better at texture filtering than the GeForce GTX 260 Core 216. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 7680 (19%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 950 is the winner, and very much so. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 16640 (103%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Core 216 GeForce GTX 950
Manufacturer nVidia nVidia
Year September 16, 2008 August 2015
Code Name G200 GM206
Memory 896 MB 2048 MB
Core Speed 576 MHz 1024 MHz
Memory Speed 1998 MHz 6608 MHz
Power (Max TDP) 202 watts 90 watts
Bandwidth 111888 MB/sec 105728 MB/sec
Texel Rate 41472 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 216 768
Texture Mapping Units 72 48
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 1400 million 2940 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield