Compare any two graphics cards:
GeForce GTX 275 vs GeForce GTX 950
IntroThe GeForce GTX 275 features a GPU clock speed of 633 MHz, and the 896 MB of GDDR3 memory runs at 1134 MHz through a 448-bit bus. It also features 240 Stream Processors, 80 TAUs, and 28 Raster Operation Units.Compare those specs to the GeForce GTX 950, which makes use of a 28 nm design. nVidia has set the core frequency at 1024 MHz. The GDDR5 memory runs at a frequency of 1652 MHz on this particular model. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 275 should be a bit faster than the GeForce GTX 950 in general. (explain)
Texel RateThe GeForce GTX 275 should be just a bit (approximately 3%) faster with regards to AF than the GeForce GTX 950. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 950 is superior to the GeForce GTX 275, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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