Compare any two graphics cards:
GeForce GTS 450 vs GeForce GTX 950
IntroThe GeForce GTS 450 features a clock speed of 783 MHz and a GDDR5 memory frequency of 902 MHz. It also makes use of a 128-bit memory bus, and makes use of a 40 nm design. It features 192 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specs to the GeForce GTX 950, which has clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 TAUs and 32 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 950 should in theory perform a lot faster than the GeForce GTS 450 in general. (explain)
Texel RateThe GeForce GTX 950 is a lot (about 96%) faster with regards to texture filtering than the GeForce GTS 450. (explain)
Pixel RateThe GeForce GTX 950 is much (about 162%) faster with regards to full screen anti-aliasing than the GeForce GTS 450, and also will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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