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GeForce GTX 460 vs GeForce GTX 950

Intro

The GeForce GTX 460 comes with a GPU core clock speed of 675 MHz, and the 768 MB of GDDR5 RAM is set to run at 900 MHz through a 192-bit bus. It also is comprised of 336 Stream Processors, 56 TAUs, and 24 Raster Operation Units.

Compare that to the GeForce GTX 950, which has a core clock frequency of 1024 MHz and a GDDR5 memory speed of 1652 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It features 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 460 2557 points
Difference: 3979 (156%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 460 150 Watts
Difference: 60 Watts (67%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 950 should theoretically be quite a bit superior to the GeForce GTX 460 overall. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 19328 (22%)

Texel Rate

The GeForce GTX 950 will be a lot (approximately 30%) more effective at anisotropic filtering than the GeForce GTX 460. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 11352 (30%)

Pixel Rate

The GeForce GTX 950 is a lot (more or less 102%) faster with regards to full screen anti-aliasing than the GeForce GTX 460, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 16568 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX 950
Manufacturer nVidia nVidia
Year July 2010 August 2015
Code Name GF104 GM206
Memory 768 MB 2048 MB
Core Speed 675 MHz 1024 MHz
Memory Speed 3600 MHz 6608 MHz
Power (Max TDP) 150 watts 90 watts
Bandwidth 86400 MB/sec 105728 MB/sec
Texel Rate 37800 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 336 768
Texture Mapping Units 56 48
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2940 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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