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GeForce GTX 950 vs Radeon HD 5970

Intro

The GeForce GTX 950 features clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon HD 5970, which uses a 40 nm design. AMD has clocked the core frequency at 725 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this model. It features 1600 SPUs along with 160 TAUs and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon HD 5970 294 Watts
Difference: 204 Watts (227%)

Memory Bandwidth

The Radeon HD 5970, in theory, should be much faster than the GeForce GTX 950 overall. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 150272 (142%)

Texel Rate

The Radeon HD 5970 should be quite a bit (more or less 372%) better at anisotropic filtering than the GeForce GTX 950. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 182848 (372%)

Pixel Rate

The Radeon HD 5970 will be quite a bit (more or less 183%) better at full screen anti-aliasing than the GeForce GTX 950, and also capable of handling higher resolutions without slowing down too much. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 60032 (183%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon HD 5970
Manufacturer nVidia AMD
Year August 2015 November 2009
Code Name GM206 Hemlock XT
Memory 2048 MB 1024 MB (x2)
Core Speed 1024 MHz 725 MHz (x2)
Memory Speed 6608 MHz 4000 MHz (x2)
Power (Max TDP) 90 watts 294 watts
Bandwidth 105728 MB/sec 256000 MB/sec
Texel Rate 49152 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 768 1600 (x2)
Texture Mapping Units 48 160 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors 2940 million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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