Compare any two graphics cards:
VS

GeForce GTX 590 vs GeForce GTX 950

Intro

The GeForce GTX 590 has a GPU core clock speed of 607 MHz, and the 1536 MB of GDDR5 memory is set to run at 855 MHz through a 384-bit bus. It also features 512 Stream Processors, 64 Texture Address Units, and 48 ROPs.

Compare those specs to the GeForce GTX 950, which comes with GPU clock speed of 1024 MHz, and 2048 MB of GDDR5 RAM running at 1652 MHz through a 128-bit bus. It also is comprised of 768 Stream Processors, 48 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 950 6536 points
Difference: 144 (2%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 590 365 Watts
Difference: 275 Watts (306%)

Memory Bandwidth

In theory, the GeForce GTX 590 is 211% quicker than the GeForce GTX 950 overall, because of its higher bandwidth. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 222592 (211%)

Texel Rate

The GeForce GTX 590 is quite a bit (about 58%) faster with regards to anisotropic filtering than the GeForce GTX 950. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 28544 (58%)

Pixel Rate

The GeForce GTX 590 will be a lot (approximately 78%) faster with regards to FSAA than the GeForce GTX 950, and capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 25504 (78%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 590 GeForce GTX 950
Manufacturer nVidia nVidia
Year March 2011 August 2015
Code Name GF110 GM206
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 1024 MHz
Memory Speed 3420 MHz (x2) 6608 MHz
Power (Max TDP) 365 watts 90 watts
Bandwidth 328320 MB/sec 105728 MB/sec
Texel Rate 77696 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 512 (x2) 768
Texture Mapping Units 64 (x2) 48
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2940 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield